'서든어택dll'에 해당되는 글 2건

  1. 2020.04.11 :: [서든어택] 오토핫키 소스 1
  2. 2020.04.10 :: [서든어택] 월H 소스 (C++)
게임 코드 자료실 2020. 4. 11. 13:02

SetKeyDelay,-1, 8

SetControlDelay, -1

SetMouseDelay, -1

SetWinDelay,-1

SendMode, InputThenPlay

SetBatchLines,-1

ListLines, Off

CoordMode, Pixel, Screen, RGB

CoordMode, Mouse, Screen

PID := DllCall("GetCurrentProcessId")

Process, Priority, %PID%, NormalGui ,Color, A4A4A4

Gui, Font, Bold cBlack, Arial

Gui, Font, Bold cBlack, Arial

Gui, Add, GroupBox, x12 y129 w240 h120 , 인식범위 조절

Gui, Font, Bold cBlack, Arial

Gui, Add, GroupBox, x12 y259 w240 h70 , 떨림보정

Gui, Add, GroupBox, x12 y9 w240 h120 , 해상도

Gui, Font, Bold, Arial

Gui, Font, s10 Bold cBlack, Arial

Gui, Font, s8 Bold cBlack, Arial

Gui, Add, Slider, x22 y279 w170 h40 center altsubmit range1-20 gloop vlpcou, %lpcou%

Gui, Font, s15 Bold c0x000000, Arial

Gui, Add, Text, x202 y289 w40 h20 vloopcou +0x200, %lpcou%

Gui, Font, s8 Bold cBlack, Arial

Gui, Font, Bold Underline cRed, Arial

Gui, Add, CheckBox, x272 y189 w70 h20 vta1, 팀구분

Gui, Add, CheckBox, x342 y189 w70 h20 vta2, 일반

Gui, Font, Bold Underline cblue, Arial

Gui, Add, CheckBox, x412 y189 w70 h20 vta3, A T

Gui, Font, Bold, Arial

Gui, Add, GroupBox, x262 y9 w230 h70 ,67

Gui, Add, Slider, x272 y29 w160 h40 center altsubmit range0-120 g슬라이더 v오차범위, %오차범위%

Gui, Font, s15 Bold c0x000000, Arial

Gui, Add, Text, x442 y29 w40 h40 v오차범위숫자 +0x200, %오차범위%

Gui, Font, Bold혻c0x000000, Arial

Gui, Add, GroupBox, x262 y79 w230 h80 , 배속

Gui, Add, Text, x642 y149 w190 h30 , Recommend value 15~20

Gui, Add, Slider, x272 y109 w160 h40 center altsubmit range1-30 gAMS vAimcount, %aimcount%

Gui, Font, s15 Bold c0x000000, Arial

Gui, Add, Text, x442 y109 w40 h40 vAimsc +0x200, %aimcount%

Gui, Font, s8 Bold, Tahoma

Gui, Add, Button, x262 y289 w50 h40 gSave1, Save1

Gui, Add, Button, x322 y289 w50 h40 gLoad1, Load1

Gui, Font, s10 Bold cblack, Arial

Gui, Add, Text, x22 y159 w40 h20 , 좌 우

Gui, Add, Text, x22 y209 w40 h20 , 상 하

Gui, Add, Text, x22 y39 w10 h20 , X

Gui, Add, Text, x22 y89 w10 h20 , Y

Gui, Add, Slider, x72 y149 w120 h40 center altsubmit range1-200 gscanX vFoX, %fox%

Gui, Add, Slider, x72 y199 w120 h40 center altsubmit range1-200 gscanY vFoY, %foy%

Gui, Add, Slider, x42 y29 w150 h40 center altsubmit range394-510 gaxisXX vaxisX, %axisX%

Gui, Add, Slider, x42 y79 w150 h40 center altsubmit range296-395 gaxisYY vaxisY, %axisY%

Gui, Font, s15 Bold c0x000000, Arial

Gui, Add, Text, x202 y39 w30 h20 vaxisXcou +0x200, %axisX%

Gui, Add, Text, x202 y89 w30 h20 vaxisYcou +0x200, %axisY%

Gui, Add, Text, x202 y159 w30 h20 vScanXcou +0x200, %FoX%

Gui, Add, Text, x202 y209 w30 h20 vScanYcou +0x200, %FoY%

Gui, Font, S8 CDefault, Verdana

Gui, Add, CheckBox, x272 y219 w80 h20 vLc gMouseMoves, LeftClick

Gui, Add, CheckBox, x362 y219 w90 h20 VRc gMouseMoves, RightClick

Gui, Font, S8 CRed Bold, Verdana

Gui, Add, Button, x382 y289 w50 h40 , Save2

Gui, Add, Button, x442 y289 w50 h40 , Load2

Gui, Font, S8 CGreen, Verdana

Gui, Add, Text, x282 y249 w190 h20 , 엘자와 쀼까

Gui, Font, S9 CGreen, Verdana

Gui, Font, S10 CGreen, Verdana

Gui, Font, S12 CGreen, Verdana

Gui, Font, S12 CGreen, Arial

Gui, Font, S12 CGreen Bold, Arial

Gui, Font, S12 CGreen Bold, Arial

Gui, Add, GroupBox, x262 y159 w230 h120 , 모 드

Gui, Show, x259 y242 h343 w508, YouTube

Gui, color, A4A4A4

gui,3:color, A4A4A4

suspend,off

ON = 0

ON2 = 0

Loop

{

ZeroX :=axisX

ZeroY :=axisY

ZeroX2 :=axisX

ZeroY2 :=axisY

XFoV := FoX

Yfov := FoY

ScanL := ZeroX-XFoV

ScanR :=ZeroX+Xfov

ScanT := ZeroY-Yfov

ScanB := ZeroY+Yfov

ScanL2 := ZeroX2-15

ScanR2 := ZeroX2+15

ScanT2 := ZeroY2-15

ScanB2 := ZeroY2+15

guicontrolget,foy

guicontrolget,fox

guicontrolget,axisX

guicontrolget,axisY

GetKeyState, Operate,%op%

GuiControlGet, Lc,,Lc

if Lc = 1

{

GetKeyState, Mouse_1, Lbutton, P

GuiControlGet, ta2,,ta2

if ta2 = 1

{

if Mouse_1 = D

{

PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xFF00DD, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset

GoSub GetAimMoves

GoSub MouseMoves

GoSub SleepF

loop

{

PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, 0x720072, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset

GoSub GetAimMoves

GoSub MouseMoves

GoSub SleepF

}

else

{

break

}

}

}

}

}

}

GuiControlGet, Rc,,Rc

if Rc = 1

{

GetKeyState, Mouse_1, Rbutton, P

GuiControlGet, ta2,,ta2

if ta2 = 1

{

if Mouse_1 = D

{

PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xFF00DD, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset

GoSub GetAimMoves

GoSub MouseMoves

GoSub SleepF

loop

{

PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, 0x720072, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset

GoSub GetAimMoves

GoSub MouseMoves

GoSub SleepF

}

else

{

break

}

}

}

}

}

}

GuiControlGet, ta3,,ta3

if ta3 = 1

{

if Mouse_1 = D

{

PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x720072, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset

GoSub GetAimMoves

GoSub MouseMoves

MouseClick, left

GoSub SleepF

}

}

}

GuiControlGet, ta1,,ta1

if ta1 = 1

{

if Mouse_1 = D

{

PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xFF0000, 10, Fast RGB

if errorlevel = 0

{

PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xFF00DD, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset2

GoSub GetAimMoves

GoSub MouseMoves

loop

{

PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, 0x720072, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset2

GoSub GetAimMoves

GoSub MouseMoves

GoSub SleepF

}

else

{

break

}

}

}

else errorlevel = 1

{

GoSub sleepF

}

}

}

}

}

Search:

{

PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x720072, %오차범위%, Fast RGB

if errorlevel = 0

{

GoSub GetAimOffset

GoSub GetAimMoves

GoSub MouseMoves

GoSub SleepF

}

}

GetAimOffset:

AimX := AimPixelX - ZeroX

AimY := AimPixelY - ZeroY

If ( AimX > 1 ) {

DirX := 0.8

}

If ( AimX < 1 ) {

DirX := -0.8

}

If ( AimY > 1 ) {

DirY := 0.8

}

If ( AimY < 1 ) {

DirY := -0.8

}

AimOffsetX := AimX * DirX

AimOffsetY := AimY * DirY

Return

GetAimOffset2:

AimX := AimPixelX - ZeroX

AimY := AimPixelY - ZeroY

If ( AimX > 1 ) {

DirX := 0.98

}

If ( AimX < 1 ) {

DirX := -0.98

}

If ( AimY > 1 ) {

DirY := 0.98

}

If ( AimY < 1 ) {

DirY := -0.98

}

AimOffsetX := AimX * DirX

AimOffsetY := AimY * DirY

Return

GetAimMoves:

Fx =7

Zx=%Aimcount%

AimA:=Fx/Zx

RootX := Ceil(( AimOffsetX ** (AimA)))

RootY := Ceil(( AimOffsetY ** (AimA)))

MoveX := RootX * DirX

MoveY := RootY * DirY

return

MouseMoves:

If (Mouse_1 == "D" ){

DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)

}

Return

SleepF:

SleepDuration = 6

TimePeriod = 1

DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)

Iterations =%lpcou%

StartTime := A_TickCount

Loop, %Iterations% {

DllCall("Sleep", UInt, TimePeriod)

}

DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)

Return

DebugTool:

ToolTip, %MoveX% | %MoveY% || %MX% %MY%

Return

f1::

ON = 1

splashimage 1:,B c1 X1 Y1 W240 H45 CW000000 CTFF5A5A Fs25 ws800, ON

sleep,1000

splashimage, 1: off

return

f2::

ON = 0

splashimage 1:,B c1 X1 Y1 W240 H45 CW000000 CTA748FF Fs25 ws1000, OFF

sleep,1000

splashimage, 1: off

return

3guiclose:

gui,3: Destroy

suspend,off

return

save1:

Gui,submit,nohide

IniWrite,%오차범위%,setting1.ini,Error range,Error range

IniWrite,%Aimcount%,setting1.ini,AimMoveSpeed,AimMoveSpeed

IniWrite,%FoX%,setting1.ini,ScanX,ScanX

IniWrite,%FoY%,setting1.ini,ScanY,ScanY

IniWrite,%Lpcou%,setting1.ini,Lpcount,Lpcount

IniWrite,%axisX%,setting1.ini,axisX,axisX

IniWrite,%axisY%,setting1.ini,axisY,axisY

Msgbox, 64 , 알림,Error Range"%오차범위%" , AMS"%Aimcount%" Scan Range XY"%FoX%,%FoY%", Iteration"%Lpcou%"

return

save2:

Gui,submit,nohide

IniWrite,%오차범위%, setting2.ini,Error range,Error range

IniWrite,%Aimcount%, setting2.ini,AimMoveSpeed,AimMoveSpeed

IniWrite,%FoX%, setting2.ini,ScanX,ScanX

IniWrite,%FoY%, setting2.ini,ScanY,ScanY

IniWrite,%Lpcou%, setting2.ini,Lpcount,Lpcount

IniWrite,%axisX%, setting2.ini,axisX,axisX

IniWrite,%axisY%, setting2.ini,axisY,axisY

Msgbox, 64 , 알림,Error Range"%오차범위%" , AMS"%Aimcount%" Scan Range XY"%FoX%,%FoY%", Iteration"%Lpcou%"

return

load1:

{

ifexist, %A_scriptDir%\setting1.ini

{

Gui,submit,nohide

IniRead,오차범위,setting1.ini,Error range,Error range

IniRead,Aimcount,setting1.ini,AimMoveSpeed,AimMoveSpeed

IniRead,FoX,setting1.ini,ScanX,ScanX

IniRead,foY,setting1.ini,FOVX,FOVX

IniRead,foy,setting1.ini,ScanY,ScanY

IniRead,Lpcou,setting1.ini,Lpcount,Lpcount

IniRead,axisX,setting1.ini,axisX,axisX

IniRead,axisY,setting1.ini,axisY,axisY

Guicontrol,,오차범위,%오차범위%

Guicontrol,,오차범위숫자,%오차범위%

Guicontrol,,Aimcount,%Aimcount%

guicontrol,,Aimsc,%Aimcount%

Guicontrol,,FoX,%FoX%

guicontrol,,ScanXcou,%FoX%

Guicontrol,,FoY,%FoY%

guicontrol,,ScanYcou,%FoY%

Guicontrol,,Lpcou,%Lpcou%

guicontrol,,LoopCou,%Lpcou%

Guicontrol,,axisX,%axisX%

Guicontrol,,axisY,%axisY%

Guicontrol,,axisXcou,%axisX%

Guicontrol,,axisYcou,%axisY%

msgbox, 64,알림,Open Setting1.ini

return

}

else

{

MsgBox, 16,Caution ini read fail,설정 값을 새로 저장해 주시기 바랍니다.

}

}

return

load2:

{

ifexist, %A_scriptDir%\setting2.ini

{

Gui,submit,nohide

IniRead,오차범위,setting2.ini,Error range,Error range

IniRead,Aimcount,setting2.ini,AimMoveSpeed,AimMoveSpeed

IniRead,FoX,setting2.ini,ScanX,ScanX

IniRead,foY,setting2.ini,FOVX,FOVX

IniRead,foy,setting2.ini,ScanY,ScanY

IniRead,Lpcou,setting2.ini,Lpcount,Lpcount

IniRead,axisX,setting2.ini,axisX,axisX

IniRead,axisY,setting2.ini,axisY,axisY

Guicontrol,,오차범위,%오차범위%

Guicontrol,,오차범위숫자,%오차범위%

Guicontrol,,Aimcount,%Aimcount%

guicontrol,,Aimsc,%Aimcount%

Guicontrol,,FoX,%FoX%

guicontrol,,ScanXcou,%FoX%

Guicontrol,,FoY,%FoY%

guicontrol,,ScanYcou,%FoY%

Guicontrol,,Lpcou,%Lpcou%

guicontrol,,LoopCou,%Lpcou%

Guicontrol,,axisX,%axisX%

Guicontrol,,axisY,%axisY%

Guicontrol,,axisXcou,%axisX%

Guicontrol,,axisYcou,%axisY%

msgbox, 64,알림,Open Setting2.ini

return

}

else

{

MsgBox, 16,Caution ini read fail,설정 값을 새로 저장해 주시기 바랍니다.

}

}

return

return

슬라이더:

gui, submit,nohide

guicontrol,,오차범위숫자,%오차범위%

return

AMS:

gui, submit,nohide

guicontrol,,Aimsc,%Aimcount%

return

ScanX:

gui, submit,nohide

guicontrol,,ScanXcou,%FoX%

return

ScanY:

gui, submit,nohide

guicontrol,,ScanYcou,%FoY%

return

Loop:

gui, submit,nohide

guicontrol,,LoopCou,%Lpcou%

return

axisXX:

gui, submit,nohide

guicontrol,,axisXcou,%axisX%

return

axisYY:

gui, submit,nohide

guicontrol,,axisYcou,%axisY%

return

return

GetOut:

GuiClose:

Gui, Hide

ExitApp

exitapp

posted by 핵커 커뮤니티
:
게임 코드 자료실 2020. 4. 10. 16:36

#include <windows.h>

#include <detours.h>

#include <d3d8.h>

#include <d3dx8.h>

#include "log.h"

#include <fstream>

#include <iostream>

#pragma comment(lib, "d3dx8.lib")

#pragma comment(lib, "d3d8.lib")

using namespace std;

static DWORD dwBeginScene            = 0x6D9D9250;

static DWORD dwEndScene                = 0x6d9d93a0;

static DWORD dwDrawIndexedPrimitive = 0x6d9d73a0;

static DWORD dwSetStreamSource        = 0x6d9d6760;

static DWORD dwSetViewport            = 0x6d9d5b90    ;

 

 

int m_Stride;

int texnum;

int nNumVertices;

int nPrimitiveCount;

 

LPDIRECT3DTEXTURE8  Red,Yellow,Green,Blue,Purple,Pink,Orange;

bool Color = true;

bool Logger = false;

ofstream ofile;   

char dlldir[320];

float ScreenCenterX = 0.0f;

float ScreenCenterY = 0.0f;

bool xhair = false;

bool WallHack = false;

bool WallHack2 = false;

HANDLE hand1       =NULL;

HANDLE hand2       =NULL;

 

DWORD bytes;

 

//Logger

int texarray[1000];

int arraycounter;

int delarray[500];

int dcount;

unsigned int arrc;

int i=0;

 

 

D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );

 

 

char *GetDirectoryFile(char *filename)

{

    static char path[320];

    strcpy(path, dlldir);

    strcat(path, filename);

    return path;

}

 

void __cdecl add_log (const char *fmt, ...)

{

    if(ofile != NULL)

    {

        if(!fmt) { return; }

 

        va_list va_alist;

        char logbuf[256] = {0};

 

        va_start (va_alist, fmt);

        _vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);

        va_end (va_alist);

 

        ofile << logbuf << endl;

    }

}

 

HRESULT GenerateTexture(IDirect3DDevice8 *pD3Ddev, IDirect3DTexture8 **ppD3Dtex, DWORD colour32)

{

    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex)) )

        return E_FAIL;

 

    WORD colour16 =    ((WORD)((colour32>>28)&0xF)<<12)

            |(WORD)(((colour32>>20)&0xF)<<8)

            |(WORD)(((colour32>>12)&0xF)<<4)

            |(WORD)(((colour32>>4)&0xF)<<0);

 

    D3DLOCKED_RECT d3dlr;   

    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);

    WORD *pDst16 = (WORD*)d3dlr.pBits;

 

    for(int xy=0; xy < 8*8; xy++)

        *pDst16++ = colour16;

 

    (*ppD3Dtex)->UnlockRect(0);

 

    return S_OK;

}

 

 

//=================================EndScene_Start=================================================================================//

typedef HRESULT ( WINAPI* oEndScene ) ( LPDIRECT3DDEVICE8 pDevice );

oEndScene pEndScene;

 

HRESULT WINAPI myEndScene(LPDIRECT3DDEVICE8 pDevice)

{

if(Color)

{

GenerateTexture(pDevice, &Red,      D3DCOLOR_ARGB    (255   ,   255  ,     0      ,    0      ));

GenerateTexture(pDevice, &Yellow,   D3DCOLOR_ARGB    (255   ,   255  ,     255    ,    0      ));

GenerateTexture(pDevice, &Green,    D3DCOLOR_ARGB    (255   ,   0    ,     255    ,    0      ));

GenerateTexture(pDevice, &Blue,     D3DCOLOR_ARGB    (255   ,   0    ,     0      ,    255    ));

GenerateTexture(pDevice, &Purple,   D3DCOLOR_ARGB    (255   ,   102  ,     0      ,    153    ));

GenerateTexture(pDevice, &Pink,     D3DCOLOR_ARGB    (255   ,   255  ,     20      ,   147    ));

GenerateTexture(pDevice, &Orange,   D3DCOLOR_ARGB    (255   ,   255  ,     165      ,  0      ));

Color=false;

}

 

if(xhair)

{

  D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};

  D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};

  pDevice->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0,  0);

  pDevice->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0,  0);

}   

 

//=============================================UnHooK_Start===================================================//

 

if((GetAsyncKeyState(VK_F5)&1))       

{   

int end    =NULL;

int dip    =NULL;

int svp    =NULL;

int sss    =NULL;

 

 

BYTE Unhook[5] = {0x8B,0xFF,0x55,0x8B,0xEC};//Original Function Bytes.

hand1 = GetCurrentProcess();

DWORD dwmodualBase=(DWORD)GetModuleHandle("d3d8.dll");

end = 0x6d9d93a0;

dip = 0x6d9d73a0;

svp = 0x6d9d5b90;

sss = 0x6d9d6760;

 

WriteProcessMemory(hand1, (void*) end, Unhook, 5, &bytes);

WriteProcessMemory(hand1, (void*) dip, Unhook, 5, &bytes);

WriteProcessMemory(hand1, (void*) svp ,Unhook, 5, &bytes);

WriteProcessMemory(hand1, (void*) sss,Unhook, 5, &bytes);

}   

//=========================================UnHook_End=========================================================//

 

if((GetAsyncKeyState(VK_F1)&1)){xhair=!xhair;}       

if((GetAsyncKeyState(VK_F2)&1)){WallHack=!WallHack;}       

 

return pEndScene(pDevice);

}

//====================================EndScene_End============================================================================//

 

 

 

 

//=================================Dip_Start============================================================================================//

typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );

oDrawIndexedPrimitive pDrawIndexedPrimitive;

 

HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)

{

 

 

 

 

if(WallHack)

{

texnum = (nNumVertices*100000)+nPrimitiveCount;

    if(m_Stride==40 &&

 

  (texnum==7500121 )||(texnum==8500105 )||(texnum==12400168)||(texnum==37000650)||

  (texnum==18000274)||(texnum==8800105 )||(texnum==36900650)||(texnum==19600314)||

  (texnum==21800306)||(texnum==7500121 )||(texnum==8500105 )||(texnum==12400168)||

  (texnum==21800306)||(texnum==36900650)||(texnum==7500121 )||(texnum==37000650)||

  (texnum==18000274)||(texnum==7500121 )||(texnum==8500105 )||(texnum==38000658)||

  (texnum==22100268)||(texnum==62400752)||(texnum==27900456)||(texnum==45700654)||

  (texnum==4800040 )||(texnum==83600752)||(texnum==33400477)||(texnum==38100666)||

  (texnum==2800036 )||(texnum==62400752)||(texnum==29700492)||(texnum==84900778)||

  (texnum==27500442)||(texnum==52100658)||(texnum==62400752)||(texnum==33600552)||

  (texnum==44100646)||(texnum==18000274)||(texnum==37200508)||(texnum==45700654)||

  (texnum==37200508)||(texnum==52100658)||(texnum==52100658) &&

 

 

 

     (nNumVertices == 100 && nPrimitiveCount == 121) || //Foot

     (nNumVertices == 105 && nPrimitiveCount == 168) || //Right Arm

     (nNumVertices == 132 && nPrimitiveCount == 180) || //Hand

     (nNumVertices == 159 && nPrimitiveCount == 200) || //Left Arm

     (nNumVertices == 338 && nPrimitiveCount == 534) || //Underbody    thanks japennese guy =)

     //(nNumVertices == 448 && nPrimitiveCount == 776) || //Head

     (nNumVertices == 804 && nPrimitiveCount == 1016) || //Body //SRG Option item

     (nNumVertices == 109 && nPrimitiveCount == 110) || //Bulletproof Vest

     (nNumVertices == 336 && nPrimitiveCount == 532)) //Battle Pants

 

{

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);

pDevice->SetTexture(0,Orange);

//pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME );

 

pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

 

//pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID );

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);

pDevice->SetTexture(0,Pink);

}           

 

if(m_Stride==40 && texnum== 21300174)   

{

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);

pDevice->SetTexture(0,Green);//GreenNade

pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);

pDevice->SetTexture(0,Purple);

}      

 

 

if(nNumVertices == 158 && nPrimitiveCount == 131)

{

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);

pDevice->SetTexture(0,Red);//GreenNade

pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);

pDevice->SetTexture(0,Yellow);

}

 

if (nNumVertices == 171 && nPrimitiveCount == 143)

{

 

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);

pDevice->SetTexture(0,Red);//GreenNade

pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);

pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);

pDevice->SetTexture(0,Yellow);

}

 

 

 

if(m_Stride==40 &&//face,mask etc...

(texnum==36700612) ||

(texnum==9600172 ) ||

(texnum==14200236) ||

(texnum==37800552) ||

(texnum==28100486) ||

(texnum==35500568) ||

(texnum==2200024 ) ||

(texnum==16200243) ||

(texnum==31900466) ||

(texnum==19300342) ||

(texnum==36200604) ||

(texnum==21300290) ||

(texnum==35700558) ||

(texnum==22100396) ||

(texnum==36100604) ||

(texnum==27100464) ||

(texnum==11400180) ||

(texnum==34900580) ||

(texnum==13200212) ||

(texnum==34700538) ||

(texnum==19500352)&&

(nNumVertices == 448 && nPrimitiveCount == 776))

 

{

pDevice->SetTexture(0,Blue);

}

 

 

{

pDevice->SetRenderState(D3DRS_FOGENABLE,false);

}

 

/*Logger

if(m_Stride==40){

 

 

 while(GetAsyncKeyState(VK_NUMPAD1)&1) arrc--; //Used as manual index for adding textures to delarray

    while(GetAsyncKeyState(VK_NUMPAD3)&1) arrc++;

    bool alrdy=false;

    bool inarr=false;

 

        if(texarray[arrc]==texnum)

            if(delarray[i]==texarray[arrc])

            alrdy=true;

    for(int i=0;i<dcount;i++) //sees if said texture is in delarray

        if(delarray[i]==texnum)

            inarr=true;

    if(texarray[arrc]==texnum || inarr){ //If true, color model differently

        LPDIRECT3DTEXTURE8 texCol;

            DWORD dwOldZEnable = D3DZB_TRUE;

            pDevice->SetTexture(0, NULL);

            pDevice->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);

            pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);

            if(alrdy) //Different colors for selected models that are already being logged (For removal from array)

                texCol=Blue;

            else

                texCol=Red;

           pDevice->SetTexture(0, texCol);

            pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

            pDevice->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);

 

    }

}

if(GetAsyncKeyState(VK_F5)&1) add_log("Logged tesx: %i", texarray[arrc]); //F5 will print currently selected texnum to logfile

if(GetAsyncKeyState(VK_F6)&1) { //For adding/removing textures to array

    bool inarr=true;

    for(int k=0;k<dcount;k++){

        if(delarray[k]==texarray[arrc])

        {

            inarr=false;//Found selected texture to already exist

            delarray[k]=0;//Delete texture

            break;//Cancel loop

        }

    }

    if(inarr==true)

    {

    delarray[dcount]=texarray[arrc];//Add texture

    dcount++;

    }

}

if(GetAsyncKeyState(VK_F7)&1){

int total=1;

    add_log("omfg values?!? {");

    for(int x=0;x<dcount;x++)//Loops through all recorded variables and prints them in a nice array based format

        if(delarray[x]){

            add_log("%i,",delarray[x]); //add_log2==add_log but without endl

            total++;

        }

    add_log("}; %i variables in array",total);

}

bool found = false; //THIS PART CREDITS TO KRYPTEC

for(int y=0; y<arraycounter; y++) //THIS IS HIS LOGGING FUNCTION

{

    if(texnum==texarray[y])found=true; //I JUST CREATED AN INTERFACE FOR IT

}

    if(!found && arraycounter < 1000)

    {

    texarray[arraycounter]=texnum;

    arraycounter++;

    }*/

 

 

}

return pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);

}

//=====================================Dip_End===========================================================================//

 

 

//=====================================Sss_Start==========================================================================//

typedef HRESULT ( WINAPI* oSetStreamSource ) ( LPDIRECT3DDEVICE8 pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT nStride );

oSetStreamSource pSetStreamSource;

 

HRESULT WINAPI mySetStreamSource(LPDIRECT3DDEVICE8 pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT nStride)

{

        if(nStreamNumber==0)

        m_Stride = nStride;

 

    return pSetStreamSource(pDevice, nStreamNumber, pStreamData, nStride);

}

//====================================Sss_End============================================================================//

 

//====================================Svp_Start==========================================================================//

typedef HRESULT (WINAPI* oSetViewport)(LPDIRECT3DDEVICE8 pDevice,CONST D3DVIEWPORT8* pViewport);

oSetViewport pSetViewport;

 

HRESULT WINAPI mySetViewport(LPDIRECT3DDEVICE8 pDevice,CONST D3DVIEWPORT8* pViewport)

{

    ScreenCenterX = ( float )pViewport->Width / 2;

    ScreenCenterY = ( float )pViewport->Height / 2;   

 

    return pSetViewport(pDevice,pViewport);

}

//===================================Svp_End=============================================================================//

 

typedef HRESULT ( WINAPI* oBeginScene ) ( LPDIRECT3DDEVICE8 pDevice );

oBeginScene pBeginScene;

 

HRESULT WINAPI myBeginScene(LPDIRECT3DDEVICE8 pDevice)

{

    if((GetAsyncKeyState(VK_F6)&1))   

    {

        pEndScene = (oEndScene)DetourFunction((PBYTE)dwEndScene, (PBYTE)myEndScene);

        pDrawIndexedPrimitive = (oDrawIndexedPrimitive)DetourFunction((PBYTE)dwDrawIndexedPrimitive, (PBYTE)myDrawIndexedPrimitive);

        pSetStreamSource = (oSetStreamSource)DetourFunction((PBYTE)dwSetStreamSource, (PBYTE)mySetStreamSource);

        pSetViewport=(oSetViewport)DetourFunction((PBYTE)dwSetViewport,(PBYTE)mySetViewport);

    }

 

    return pBeginScene(pDevice);

}

 

 

BOOL WINAPI DllMain ( HMODULE hModule, DWORD dwReason, LPVOID lpReserved )

{

    DisableThreadLibraryCalls(hModule);

 

    if ( dwReason == DLL_PROCESS_ATTACH )

    {

 

        //=========Log==========================//

        GetModuleFileName(hModule, dlldir, 512);

        for(int i = strlen(dlldir); i > 0; i--) { if(dlldir[i] == '\\') { dlldir[i+1] = 0; break; } }

        ofile.open(GetDirectoryFile("log.txt"), ios::app);   

        //=========Log=========================//

 

        pBeginScene = (oBeginScene)DetourFunction((PBYTE)dwBeginScene, (PBYTE)myBeginScene);

        pEndScene = (oEndScene)DetourFunction((PBYTE)dwEndScene, (PBYTE)myEndScene);

        pDrawIndexedPrimitive = (oDrawIndexedPrimitive)DetourFunction((PBYTE)dwDrawIndexedPrimitive, (PBYTE)myDrawIndexedPrimitive);

        pSetStreamSource = (oSetStreamSource)DetourFunction((PBYTE)dwSetStreamSource, (PBYTE)mySetStreamSource);

        pSetViewport=(oSetViewport)DetourFunction((PBYTE)dwSetViewport,(PBYTE)mySetViewport);

 

}

return TRUE;

}

--------------------

[log.h]

#define WIN32_LEAN_AND_MEAN

 

#ifndef _MAIN_H

#define _MAIN_H

 

char *GetDirectoryFile(char *filename);

void __cdecl add_log (const char * fmt, ...);

#endif 

--------------------

*기본소스 예제입니다

*C++ 기반

posted by 핵커 커뮤니티
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