C샵 2020. 4. 13. 18:45

 //열기창 생성
OpenFileDialog oDialog = new OpenFileDialog();
oDialog.Filter = "텍스트 파일|*.txt";
//열기창 띄우고 내용 반환
if (oDialog.ShowDialog() == DialogResult.OK)
{
    string a = System.IO.File.ReadAllText(oDialog.FileName, Encoding.Default);
}

posted by 핵커 커뮤니티
:
C샵 2020. 4. 13. 18:42

// 상단에 using지시문 추가
using WinHttp; // 오류가 뜰 경우 참고 추가로 winhttp.dll 추가하시면 됩니다.
// 추가 방법은 찾아보기 - C:\windows\System32 에서 저 winhttp 검색하시면 됩니다. (32비트 기준)
 
// 네이버 계정 및 카페 인증
bool NaverLogin(string ID, string PW)
        {
            WinHttpRequest WinHttp = new WinHttpRequest();
            WinHttp.Open("POST", "https://nid.naver.com/nidlogin.login", false);
            WinHttp.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
            WinHttp.SetRequestHeader("Referer", "https://nid.naver.com/nidlogin.login");
            WinHttp.Send("enctp=2&url=http://www.naver.com&enc_url=http://www.naver.com&postDataKey=&saveID=0&nvme=0&smart_level=1&id=" + ID + "&pw=" + PW);
            WinHttp.WaitForResponse();
            WinHttp.Open("GET", "http://cafe.naver.com/"); // 해당 카페 주소 입력
            WinHttp.Send("");
            WinHttp.WaitForResponse();
            string result = Encoding.Default.GetString(WinHttp.ResponseBody);
            if (result.IndexOf("카페멤버") == -1) // 이건 WinHttp.ResponseText.IndexOf("카페멤버") 이렇게 사용하면 오류가 뜨더라구요
            {
                return false; // 카페 가입이 되어있으면 저 "카페멤버" 라는 글자가 표시되지 않습니다.
            }
            else
            {
                return true; // 카페 가입이 되어있지않으면 저 "카페멤버" 라는 글자가 표시됩니다.
            }
        }
 
이렇게 하시고 버튼 이벤트에
 
// NaverLogin 이 false 값일 경우 (가입 되어있을 경우)
// NaverLogin 이 true 값일 경우 (가입 되어있지 않을 경우)
 if (NaverLogin(textBox1.Text, textBox2.Text) == false)
            {
                // false 값이면 성공
                MessageBox.Show("네이버 인증에 성공하였습니다.", "성공!", MessageBoxButtons.OK);
            }
            else
            {
                // true 값이면 실패
                MessageBox.Show("네이버 인증에 실패하였습니다.", "실패!", MessageBoxButtons.OK);
            }

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posted by 핵커 커뮤니티
:
C언어 2020. 4. 13. 18:38

기본적인 C언어란 프로그래밍 언어이다.

컴퓨터와의 대화에 사용하기 위해 일종의 의사소통이다.

ex) 한국인 영어> 통역사(컴퓨터 본체) > 일본인
ex) > 한국말 영어> 통역사 > 일본말 > 일본인
이런식으로 가능한 조건이 C언어이다.
하지만 컴퓨터에서는 의사소통이 불가능이므로  C언어로 의사소통 할수있다.
ex) 한국어 C언어 > 컴파일러(C언어 기계어) > 컴퓨터
*컴파일러이란? > 프로그래밍 언어로 작성한 프로그램을 컴퓨터가 이해할 수 있도록 기계어로 번역하는역할을합니다. (Compile)
*기계어란? 컴퓨터가 이해할 수 있도록 0과1로 구성된 언어체계입니다.

posted by 핵커 커뮤니티
:
DelPhi 2020. 4. 12. 14:00

{ 여기서 부터 dll 작성부분이다 }

{ 여기서 두함수가 DLL 함수가 된다 }

library Firstdll;

uses

Windows;

 

function Triple( N : Integer) : Integer; stdcall;

begin

MessageBox(0,'Triple function called',

'First Dll',mb_Ok);

Result := N * 3;

end;

function Double( N : Integer) : Integer; stdcall;

begin

MessageBox(0,'Double function called',

'First Dll',mb_Ok);

Result := N * 2;

end;

exports

Triple , Double;

begin

end.

{ 여기까지가 Dll 작성 루틴이다 }

{ 여기서 부터는 DLL 에 있는 함수를 호출하는것을 보여주는 예이다.}

unit dllcall;

interface

uses

Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,

StdCtrls, Spin;

type

TForm1 = class(TForm)

Button1: TButton;

Button2: TButton;

SpinEdit1: TSpinEdit;

SpinEdit2: TSpinEdit;

procedure Button1Click(Sender: TObject);

procedure Button2Click(Sender: TObject);

private

{ Private declarations }

public

{ Public declarations }

end;

var

Form1: TForm1;

{ DLL 함수를 선언한다 }

function Double( N : Integer) : Integer;

stdcall; external 'FirstDll.dll';

function Triple( N : Integer) : Integer;

stdcall; external 'FirstDll.dll';

implementation

{$R *.DFM}

{DLL 함수의 호출}

procedure TForm1.Button1Click(Sender: TObject);

begin

SpinEdit1.Value := Double(SpinEdit1.Value);

end;

procedure TForm1.Button2Click(Sender: TObject);

begin

SpinEdit2.Value := Triple(SpinEdit2.Value);

end;

end.

----- Dfm 파일 -----

object Form1: TForm1

Left = 200

Top = 108

Width = 328

Height = 156

Caption = 'Form1'

Font.Charset = DEFAULT_CHARSET

Font.Color = clWindowText

Font.Height = -11

Font.Name = 'MS Sans Serif'

Font.Style = []

PixelsPerInch = 96

TextHeight = 13

object Button1: TButton

Left = 24

Top = 24

Width = 75

Height = 25

Caption = 'Double'

TabOrder = 0

OnClick = Button1Click

end

object Button2: TButton

Left = 24

Top = 80

Width = 75

Height = 25

Caption = 'Triple'

TabOrder = 1

OnClick = Button2Click

end

object SpinEdit1: TSpinEdit

Left = 144

Top = 24

Width = 121

Height = 22

MaxValue = 0

MinValue = 0

TabOrder = 2

Value = 0

end

object SpinEdit2: TSpinEdit

Left = 144

Top = 80

Width = 121

Height = 22

MaxValue = 0

MinValue = 0

TabOrder = 3

Value = 0

end;

end;

posted by 핵커 커뮤니티
:
DelPhi 2020. 4. 12. 13:56

// 컴포넌트를 Install 한다음 Samples 디렉토리에 가서

// EditButton 을 한번 시험해 보는 것도 재미 있을듯..

unit ButtonEdit;

interface

uses

Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,

StdCtrls;

type

TButtonEdit = class(TEdit)

private

//FCanvas: TCanvas; //commented out - see below!

//do you want to 'click' when the up or down arrow key pressed as well?

FClickOnArrow: boolean;

//do you want to 'click' when the Return key pressed as well?

FClickOnReturn: boolean;

//flag - is the button pressed or not

FPressed: boolean;

procedure Click; override;

procedure CreateWnd; override;

procedure WMPAINT(var Message: TMessage); message WM_PAINT;

procedure WMLBUTTONDOWN(var Message: TWMMouse); message WM_LBUTTONDOWN;

procedure WMLBUTTONUP(var Message: TWMMouse); message WM_LBUTTONUP;

procedure WMMOUSEMOVE(var Message: TWMMouse); message WM_MOUSEMOVE;

//procedure WMSETFOCUS(var Message: TMessage); message WM_SETFOCUS;

protected

procedure KeyDown(var Key: Word; Shift: TShiftState); override;

public

constructor Create(AOwner: TComponent); override;

published

property ClickOnArrow: boolean read FClickOnArrow write FClickOnArrow;

property ClickOnReturn: boolean read FClickOnReturn write FClickOnReturn;

end;

procedure Register;

implementation

const

BUTTONWIDTH = 17;

{----------------------------------------------------------------------}

{----------------------------------------------------------------------}

procedure Register;

begin

RegisterComponents('Samples', [TButtonEdit]);

end;

{----------------------------------------------------------------------}

constructor TButtonEdit.Create(AOwner: TComponent);

begin

inherited Create(AOwner);

FPressed := false;

FClickOnArrow := true;

FClickOnReturn := false;

end;

{----------------------------------------------------------------------}

procedure TButtonEdit.CreateWnd;

begin

inherited CreateWnd;

//this is crucial to stop text disappearing under the button...

perform(EM_SETMARGINS,EC_RIGHTMARGIN,(BUTTONWIDTH+2) shl 16);

end;

{----------------------------------------------------------------------}

procedure TButtonEdit.WMLBUTTONDOWN(var Message: TWMMouse);

begin

inherited;

//draw button in pressed state...

if message.xpos >= clientwidth-BUTTONWIDTH+1 then begin

FPressed := true;

Refresh;

end;

end;

{----------------------------------------------------------------------}

procedure TButtonEdit.WMLBUTTONUP(var Message: TWMMouse);

begin

inherited;

//draw button in non-pressed state...

if FPressed then begin

FPressed := false;

Refresh;

end;

end;

{----------------------------------------------------------------------}

procedure TButtonEdit.WMMOUSEMOVE(var Message: TWMMouse);

begin

inherited;

//change cursor when over the button to an arrow (not the default I-beam)...

if message.xpos >= clientwidth-BUTTONWIDTH+1 then cursor := crArrow

else cursor := crDefault;

end;

{----------------------------------------------------------------------}

procedure TButtonEdit.Click;

var

pt: TPoint;

begin

//fix a minor cosmetic problem...

if FPressed then begin

FPressed := false;

Repaint;

end;

//Only process an OnClick method if the button is clicked,

//NOT if the text is clicked!

GetCursorPos(pt);

if PtInRect(Rect(clientwidth-BUTTONWIDTH+1,0,clientwidth,clientheight),

ScreenToClient(pt)) then inherited Click;

end;

{----------------------------------------------------------------------}

procedure TButtonEdit.KeyDown(var Key: Word; Shift: TShiftState);

begin

//respond to up or down arrow keys or Return key with OnClick event if

//"ClickOnArrow" or "ClickOnReturn" property set...

inherited KeyDown(Key, Shift);

if ((Key = vk_Down) or (Key = vk_Up))

and (Shift = []) and FClickOnArrow then begin

Key := 0;

inherited Click;

end

else if (Key = vk_return) and FClickOnReturn then begin

Key := 0;

inherited Click;

end;

end;

{----------------------------------------------------------------------}

//This no longer seems to be necessary ... I've left it here just in case!

{procedure TButtonEdit.WMSETFOCUS(var Message: TMessage);

begin

inherited;

repaint;

end;}

{----------------------------------------------------------------------}

procedure TButtonEdit.WMPAINT(var Message: TMessage);

var

dc: HDC;

CntrPt: TPoint;

pic: array [0..3] of TPoint; //arrow 'picture' points

begin

// let windows draw the text!

// I don't really want to struggle with all the scrolling issues etc!

inherited;

//NOW DRAW THE BUTTON ... (not as bad as it looks if you take out the comments!)

//find the centre of the button...

CntrPt := point(clientwidth - BUTTONWIDTH div 2, clientheight div 2);

//offset CntrPt by 1 if pressed...

if FPressed then CntrPt := point(CntrPt.x+1,CntrPt.y+1);

//get button arrow drawing coordinates from CntrPt...

pic[0] := point( CntrPt.x-5,CntrPt.y);

pic[1] := point( CntrPt.x,CntrPt.y-5);

pic[2] := point( CntrPt.x+5, CntrPt.y);

pic[3] := point( CntrPt.x, CntrPt.y+5);

//Notes:

//1. As I'm calling the inherited WMPAINT method before drawing the button -

// I have to use getDC(handle) instead of beginpaint(handle,paintstruct)

// otherwise I don't see the button! (I think due to clipping.)

//2. If I wanted to draw the text as well as the button (without calling

// the inherited method) then I would have to use beginpaint(handle,paintstruct).

dc := getDC(handle);

//To make this method a little more efficient you could add a private Canvas field

// to the component and create it once only in TButtonEdit.create and free it in

//TButtonEdit.destroy. I've kept it all here for simplicity.

//(Don't use TControlCanvas instead of TCanvas in TButtonEdit.create -

//It doesn't work! - Someone might explain TControlCanvas to me.)

with TCanvas.create do begin

Handle := dc;

Brush.Color := clBtnFace;

//Brush.style := bsSolid;

//paint the button surface...

FillRect(rect(clientwidth-BUTTONWIDTH+1,0,clientwidth,clientheight));

//draw the button edges...

if FPressed then Pen.color := clBtnShadow else Pen.color := clBtnHighlight;

Moveto(clientwidth-BUTTONWIDTH+2,clientheight-1);

Lineto(clientwidth-BUTTONWIDTH+2,1);

Lineto(clientwidth-1,1);

if FPressed then Pen.color := clBtnHighlight else Pen.color := clBtnShadow;

Lineto(clientwidth-1,clientheight-1);

Lineto(clientwidth-BUTTONWIDTH+2,clientheight-1);

//draw the arrows...

Brush.Color := clGreen;

Pen.color := clBlack;

polygon(pic);

Pen.color := clBtnFace;

Moveto(CntrPt.x-5,CntrPt.y);

Lineto(CntrPt.x+6,CntrPt.y);

Handle := 0;

free; //the canvas.

end;

ReleaseDC(handle,dc);

end;

{----------------------------------------------------------------------}

(*

//Old WMPAINT Method (not using TCanvas)...

procedure TButtonEdit.WMPAINT(var Message: TMessage);

var

dc: HDC;

SilverBrush, ArrowBrush, Oldbrush: HBrush;

WhitePen, GrayPen, SilverPen, OldPen: HPen;

CntrPt: TPoint;

pic: array [0..3] of TPoint; // for arrow 'picture'.

begin

inherited;

//NOW DRAW BUTTON ...

//find the centre of the button...

CntrPt := point(clientwidth - BUTTONWIDTH div 2, clientheight div 2);

//offset by 1 if pressed...

if FPressed then CntrPt := point(CntrPt.x+1,CntrPt.y+1);

//get button arrow coordinates...

pic[0] := point( CntrPt.x-5,CntrPt.y);

pic[1] := point( CntrPt.x,CntrPt.y-5);

pic[2] := point( CntrPt.x+5, CntrPt.y);

pic[3] := point( CntrPt.x, CntrPt.y+5);

//create handles ...

dc := getDC(handle);

SilverBrush := CreateSolidBrush(GetSysColor(COLOR_BTNFACE));

ArrowBrush := CreateSolidBrush(clGreen);

WhitePen := CreatePen(PS_SOLID,1,clWhite);

GrayPen := CreatePen(PS_SOLID,1,clGray);

SilverPen := CreatePen(PS_SOLID,1,GetSysColor(COLOR_BTNFACE));

//draw button surface and outline...

OldBrush := SelectObject(dc, ArrowBrush);

FillRect(dc,rect(clientwidth-BUTTONWIDTH+1,0,clientwidth,clientheight),SilverBrush);

if FPressed then OldPen := SelectObject(dc,GrayPen)

else OldPen := SelectObject(dc,WhitePen);

MovetoEx(dc,clientwidth-BUTTONWIDTH+2,clientheight-1,nil);

Lineto(dc,clientwidth-BUTTONWIDTH+2,1);

Lineto(dc,clientwidth-1,1);

if FPressed then SelectObject(dc,WhitePen)

else SelectObject(dc,GrayPen);

Lineto(dc,clientwidth-1,clientheight-1);

Lineto(dc,clientwidth-BUTTONWIDTH+2,clientheight-1);

//draw up&down arrows...

SelectObject(dc,OldPen);

polygon(dc,pic,4);

SelectObject(dc,SilverPen);

MovetoEx(dc,CntrPt.x-5,CntrPt.y,nil);

Lineto(dc,CntrPt.x+6,CntrPt.y);

//clean up ...

SelectObject(dc,OldPen);

SelectObject(dc, OldBrush);

DeleteObject(WhitePen);

DeleteObject(SilverPen);

DeleteObject(GrayPen);

DeleteObject(SilverBrush);

DeleteObject(ArrowBrush);

ReleaseDC(handle,dc);

end;

*)

{----------------------------------------------------------------------}

end.

posted by 핵커 커뮤니티
:
DelPhi 2020. 4. 12. 13:54

1.Classes 추가

 

 uses 

 Classes;

2.값을 저장하고 불러올 Packed record를 만듭니다!

 type

 TPerson = Packed record 

 sName : Array[1..50] of Char;

 nAge   : Integer; 

 end;

 //저장할 데이터의 크기를 고정시켜줍니다.

 

 var

 Person : TPerson;

 

 3. dll 저장!

  procedure WriteDll;

 

  var

  sFilePath : string;

  Stream   : TMemoryStream;

 

  begin

  sFilePath := '저장될 경로명' + '파일명.dll';

  Stream := TMemoryStream.Create;

 

  try

  Stream.Clear;

  Stream.Write(Person, SizeOf(TPerson))

   Stream.SaveToFile(sFilePath);

   finally

   Stream.Free;

   end;

  4.dll 불러옵니다

  procedure ReadDll;

  var

 sFilePath : string;

  Stream   : TMemoryStream;

begin

  sFilePath := '불러올 경로명' + '파일명.dll';

   Stream := TMemoryStream.Create;

   FillChar(Person, Sizeof(TPerson), #0); //공백으로 채워줍니다.  

  try

  Stream.LoadFromFile(sFilePath); 

  Stream.Position := 0;

  Stream.Read(Person, SizeOf(TPerson)); 

  finally

  Stream.Free;

  //공백으로 채웠기 때문에 Trim을 사용해 문자열의 양쪽 공백을 제가한뒤 사용

 ShowMessage(Trim(Person.sName));

  end;

posted by 핵커 커뮤니티
:
DelPhi 2020. 4. 12. 13:50

<?
function random_string() {
$random= "";
for( $i=0; $i<rand(7,8); $i++) {
     if(rand(0,1)) {
$random .= rand(0, 9);
} else {
$random .= chr(rand(98, 122));
}
}
return $random;
}
print_r(random_string());
?>

posted by 핵커 커뮤니티
:
DelPhi 2020. 4. 12. 13:50

//랜덤 문자 만들기
function random_string($len) {
 $str = '1234567890abcdefghijklmnopqrstuvwxyz';
 $strlen = strlen($str) -1;
 $return = '';
 for ($i = 0; $i < $len; $i++) {
  $rand = rand(0, $strlen);
  $return .= $str[$rand];
 }
 return $return;
}

posted by 핵커 커뮤니티
: